AltairVR | Virtual Reality.



AltairVR This is the first platform for world knowledge, built on blockbuster technology. Content on this platform must be created by the user in accordance with the community's preferences in a tender manner and funded jointly by the platform.
For those interested in token platforms - PreICO begins on January 29, 2018, and closed pre-sale has started.

This company has been working in the market of additional education for more than 7 years and during this time a network of mobile planetariums in Russia and the CIS has been successfully built, and more than 500,000 children have been acquainted with astronomy. Earlier this year, the company launched the "Amazing Cinema" application and over six months it was downloaded by over 300,000 people. In April, a virtual planetarium franchise was launched, which operates in 15 cities.

The next stage is the creation of a site for virtual knowledge of the world in teaching and game forms, so the company wants to make a kind of virtual encyclopedia, both in natural sciences and in all kinds of life directions in general. The plans are to create an encyclopedia in which anyone can create their own content and share their interpretation of knowledge. Content on the site will be created according to preferences and selected
by voting.



Short road map:

2017 year (done):
January - Launch of the world's first Spherical Cinema in VR.
April - Running a virtual planetarium franchise.
August - 1 st place in the world rating of VR applications.
October - 15 sold franchises. Launch of international sales.
2018 (to be):
April - Launch of the base platform.
June - Adding axes of scale, time and space.
September - Virtual Guru.
November - Voting and tenders.
2019 (to be):
January - Kraudfanding.
March - Creation of excursions and lessons.
June - Virtual encyclopedia (API for developers).

The road map is stretched in time, but it captivates that this project has some history behind it, some definite achievements, there is an audience familiar with these developers.
Separately, I'd like to talk about Bounty-company and ICO, but I will touch on this topic in another article. Summarizing all of the above, I would like to share my opinion and my views on the ideas of this project. In my opinion, the project AltairVR has a right to exist because in this project there is a crossing of 2 trend currents.
Firstly, this company wants to exist precisely in the sphere of blockade. For anybody, the crypto currency is currently a popular phenomenon. It is enough to look at the general market and mission in the crypto market and compare it with the end-2016 issue.
Secondly, this company works in the sphere of virtual reality. One example of the popularity of virtual reality are computer games, as well as a crowd of fans of these games. Here one could object, saying that this company is not going to deal with the computer-gaming industry, but wants to do the training product, but personally I believe that now the virtual world is gaining strength in all directions.
Should I invest here or engage in bounty - I will argue in the next article.
Does the project have the potential to become successful - definitely yes.

What is Altair VR?

7 years 500.000 children
We have been working in the field of additional education for over 7 years. During this time, we managed to build the largest network of mobile planetariums in Russia and the CIS, there by introducing more than 500.000 children to astronomy.

Amazing Cinema VR Planetarium

We wanted to improve the quality of our planetariums as well as find ways to make them globally accessible. We found a solution in Virtual Reality technology.
Earlier this year, we launched the Amazing Cinema application. In just six months, over 300.000 people downloaded the app and in April we launched the Virtual Planetarium franchise, which already works in 18 cities.

Next-gen VR Wikipedia

The next stage is the creation of a platform that will allow to virtually discover the world through teaching and interactive games – a type of Virtual Encyclopedia for natural sciences including, but not limited to chemistry, physics, biology, geography, and history.

We have created a VR encyclopedia in which anyone can create their own content and share their interpretation of knowledge. Content on the site will be generated according to the users’ preferences and selected through a voting process.

For more information:


Eth Address: 0xa9f5b498F4B1424C5e316C0a4AD45b68FA2cBEe5

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